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Game Talks: Thursday

Game Talks kicks off with a packed schedule of talks and presentations from speakers representing studios including Ubisoft, Those Eyes, Acid Nerve, XR Games and Supermassive Games.

Talks

DAVID SHEPPARD, LEAD USER EXPERIENCE DESIGNER, UBISOFT LEAMINGTON

The role of UX in gaming

Designing better gameplay experiences, breaking down the player-centric development process and leveraging psychology and human sciences.

David has a passion for creating rich and meaningful experiences with over 20 years of experience in the field of UX and UI across the gaming, automotive and creative industries. Prior to working at Ubisoft David held leadership positions at Codemasters and Jaguar Land Rover.

Dr James Cook, University of Edinburgh
Adam J. Sporka, composer
Jan Valta, composer

Adaptive music in open-world games

Dr James Cook will be joined by Adam J. Sporka and Jan Valta, creators of the award-winning soundtrack to Warhorse Studios’ Kingdom Come: Deliverance, for a talk on open-world game music and creating a composition from scratch. This talk will consider how important it is for creators to balance working with developers and creating music to fit locations, gameplay mechanics and narrative while also adding value through original and appropriate musical material.  

Adam and Jan will reveal how—starting with a systematic, high-level description of the game world, its story and game mechanics—they must ensure that the music will serve and address ‘the game’ as established by the designers, developers and engine. From there, the music must serve its creative purpose: that of intensifying emotions, elevating moments of the narrative and expressing the thoughts and feelings of characters.

Trine Laier, Director and Producer, Those Eyes

Hush-hush! How to design ‘authentic’ games

Agent T will reveal secret knowledge and give bad advice on how to develop an extraordinary personal and yet playful docu-game like the award-winning Cosmic Top Secret. How to explore mechanics together with real feelings—and break new grounds for game storytelling.

Agent T, aka Trine Laier, is (maybe) a daughter of Danish Cold War spies. She also runs the game and film production company Those Eyes, based in Copenhagen. Those Eyes develops original and significant experiences where storytelling and mechanics are developed symbiotically. 

David Fenn, Studio Co-Director, Acid Nerve

Death’s Door: Making a big game with a small team

Acid Nerve Co-Director David Fenn will take us through the development journey of Death’s Door—from prototype to finished game—focusing on how the studio made everything work with a small team. Using lessons learned from Death’s Door’s development, this talk will cover general tips and advice for assembling the right team without over-expanding, staying on schedule, and delivering a polished final product.

BOBBY THANDI, FOUNDER AND CEO, XR GAMES

How to raise investment funding for your games studio

If you need to raise capital for your games studio, where do you start? Bobby Thandi from XR Games reveals the dos and don’ts of raising investment, including what you need to get ready before investment; what to expect during the process; red and green flags regarding potential investors; the questions you need investors to answer—and the questions investors will be asking you.

Bobby Thandi is the founder and CEO of XR Games, an award-winning game development studio based in the UK. Founded in 2017, XR Games specialises in full-scale immersive AR/VR games, and is led by industry veterans from Rockstar, Activision Blizzard, EA, Codemasters, Sumo, Team17 and others.

Will Doyle, Creative Director, Supermassive Games

The Dark Pictures Anthology: Crafting interactive horror stories

This talk will explore the design process behind crafting interactive horror games in The Dark Pictures Anthology. We’ll discuss the pillars of the Dark Pictures games and delve into techniques for cinematic plotting, fear, and managing single and multiplayer branching storylines.


Make the most of your lunch break

For each day of Game Talks, there’s a scheduled break for you to grab some refreshments, take a breather and reflect on all the cool and interesting things you’ve just heard—but there’s also lots going on around the museum for you to enjoy.

Make sure you eat and get some fresh air, but also have fun, be inspired and meet lots of like-minded people!

GAMES LOUNGE

In our permanent games gallery, you can play your way through classic games, from Pac-Man to Super Mario Kart, while you learn about the history of videogaming.

Free, bookable slots have been reserved for Game Talks passholders over the lunch break. Booking details will be added to this page soon.

More information for Games Lounge

TOP SECRET: FROM CIPHERS TO CYBER SECURITY

Be one of the first to explore our new exhibition about the fascinating world of codebreaking, ciphers and secret communications.

Free, bookable slots have been reserved for Game Talks passholders over the lunch break. Booking details will be added to this page soon.

More information for Top Secret: From Ciphers to Cyber Security

CAREERS LOUNGE

Come along to these informal drop-in sessions to meet industry guests, gain practical career advice and make contacts.

More information for Careers Lounge

LUNCH

Of course, your lunch break is for lunch! Head to the Café for hot and cold drinks, amazing cakes, and sandwiches and salads. Pictureville Bar serves great coffee and snacks for a quick pick-me-up. If you want to explore further afield, Bradford has some excellent cafés and restaurants too.


Tickets

Part of the Science Museum Group