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National Science and Media Museum

Mette Andersen: ‘Hitman’ levels as social spaces

Discover how a semester of social anthropology helped designer Mette Andersen develop a new approach to creating Hitman levels.

Mette Andersen, a level designer at Danish developer IO Interactive, started to analyse real social spaces to encourage ‘real’ social behaviours in the assassination action game Hitman (2016). ‘This quick little idea grew into a bigger analysis and ended up reshaping the way we look at our levels,’ says Andersen.

This fascinating talk will examine what it means to be a level designer at IO Interactive, what happens when you look at game spaces as social spaces, and how this approach affected the design of levels in the upcoming Hitman 2.