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Zi Peters: How to be a Level Designer

Learn how to master the art of level design with Zi Peters from Sumo Digital.

Level design is an integral and incredibly important aspect of games development. A designer has to create the layout of gameplay spaces that express the gameplay, making sure the player is intrigued, excited and having fun. 

Zi Peters from UK developer Sumo Digital will provide insight into the level design process, what makes good level design in hit games such as Snake Pass, Crackdown 3 and Hitman 2, and offer valuable suggestions on how to get a job designing levels in the games industry.